class_name PeriodEffectComponentAsset
extends GameplayEffectComponentAsset

## 效果触发的周期时间
@export_range(0.1, 1000, 0.1, "or_greater") var period: float


func get_component_name() -> String:
	return "PeriodEffectComponent"


func create_spec() -> GameplayEffectComponent:
	return PeriodEffectComponent.new(self)
